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Old Sep 01, 2006, 09:42 PM // 21:42   #441
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Originally Posted by Xenrath
That brings up the question, why was grind introduced in the first place then? If it was truly supposed to be about the skills why was there any need to grind for faction/gold-to-unlock skills? Even more appropriate if the original form of the game had all skills available for PvP to begin with? But was then changed to make the grind happen... and then sell back that original functionality? I guess the question is, if it was really just about the skill/s why weren't all the skills made available to start with, instead of adding the grind element to it, then charging to remove it?

I asked this same thing awhile back and got no answers. From a PVP-only stand point why didnt all the skills from come with the game? Why didnt Factions already have the Prophs skills on it for PVP only? I still equate this to being a deck of cards and ordering the 4 aces later....
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Old Sep 01, 2006, 09:47 PM // 21:47   #442
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I want to see GW store stops at campaigns,slots and packs.

I dont want to see A-net charge for something other than those, change EULA for the new charges and get PRs make new justificative speech about it.
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Old Sep 01, 2006, 09:54 PM // 21:54   #443
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Originally Posted by coldplay
I want to see GW store stops at campaigns,slots and packs.

I dont want to see A-net charge for something other than those, change EULA for the new charges and get PRs make new justificative speech about it.
Can you explain to me why my dear? The world changes, software changes, Guild Wars changes.

Last edited by Gun Pierson; Sep 01, 2006 at 10:00 PM // 22:00..
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Old Sep 01, 2006, 10:09 PM // 22:09   #444
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Quote:
Originally Posted by Energizer Deth Buni
I asked this same thing awhile back and got no answers. From a PVP-only stand point why didnt all the skills from come with the game? Why didnt Factions already have the Prophs skills on it for PVP only? I still equate this to being a deck of cards and ordering the 4 aces later....
Well Aces are part of the deck.....You need the aces.

Paying for unlocks is completely OPTIONAL.

let me repeat.

Paying for unlocks is completely OPTIONAL.

--------------------------

UAS was in the preview. Because it was a preview.

UAS wasnt in the Factions or Nighfall pvp previews because...........

Dun dun dun

We have had the game and have had a chance to hoard up on Balthazar points for unlocking.

-----------------------------------

Why would factions have prophecies skills? Thats kinda.....dumb?

That defeats the purpose of having standalone games if you only need 1 game.

-------------------------------------

Izzy said it before, they dont want people burning through the content.

an instant UAX for a BRAND NEW GAME would be bad.

This is a UAS for the older game. I can imagine that when chapter 4 comes out, they will offer UAS for Factions.
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Old Sep 01, 2006, 10:15 PM // 22:15   #445
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Originally Posted by Age
No they don't unlock the weapon and rune upgrades that would be asking for way to much.

well at least people who buy these packs will have something to spend their EVIL, ILL GOTTEN faction on
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Old Sep 01, 2006, 10:17 PM // 22:17   #446
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This is once again one of those unfair advantages given to people with more money. Whilst it is not as unfair as the extra char slots it is still unfair because you have to work your ass to get all skills unlocked and here you can just buy that.

One thing i still find strange: how can they ask for 40$ to unlock some skills in a game? thats jsut stupid. id understand it if it where something like 10$ or maybe 20$ but never 40$!!! Thats like buying a new copy of the game...
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Old Sep 01, 2006, 11:11 PM // 23:11   #447
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I'm GUESSING Factions players will eventually get availability for this. In this case im guessing its by no means to make it an easy way to unlock all skills, its for those who just want the skills not the campaign, considering PVP changes are usually universal through all campaigns.

First of all for you idiots saying this makes the game take no skill: THE BUILDS DONT SUDDENLY BECOME MORE EFFECTIVE LIKE THIS. YOU STILL NEED TO FIGURE OUT WHAT WORKS.

Its not like any nub can go buy GW:P and but skill unlocks andbe godly in PVP. It has no benefit whatsoever for PVE'ers.

Stop whining.
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Old Sep 01, 2006, 11:24 PM // 23:24   #448
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I really don't think it matters. My perception of Guild Wars PVP is pretty much seperated into the people who use cookie cutters and might have great rank and a ton of skills unlocked, but they really are truely clueless outside that. Then there are the skilled people who take a hard path unless they are "discovered" or "cheat" by using cookie cutter builds just so they can get _something_ to keep up. And so now we have a bunch of R9 newbies running loose while lower than rank 3s looking to play the game correctly are stuck LFG. I just remember those days as just believing Guild Wars being really unfair.

So in other words, just because you have the skills, that doesn't mean you have the "skills." I'm sure we're all guilty of playing one build, getting 1K faction and spending it on a skill or item we've never used. Just because something is unlocked doesn't mean in any way that the person is any better. That's like paying money to go to heaven... I'm atheist though, not that it really matters...
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Old Sep 01, 2006, 11:38 PM // 23:38   #449
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If you're willing to spend REAL money on something in a game, I guess you must really want it. Dang.

Seriously though, I like the feeling of unlocking stuff by playing. Like an console game, ja? Having to have worked for it is satisfying. To each his own.

Last edited by Bryant Again; Sep 01, 2006 at 11:42 PM // 23:42..
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Old Sep 02, 2006, 12:23 AM // 00:23   #450
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Quote:
Originally Posted by lyra_song
Izzy said it before, they dont want people burning through the content.

an instant UAX for a BRAND NEW GAME would be bad.

This is a UAS for the older game. I can imagine that when chapter 4 comes out, they will offer UAS for Factions.
Do you not understand the concept of "PvP players want competition, not unlocks"? I don't play the game because I enjoy unlocking skills/items/runes. I enjoy playing it for the sake of playing it. There is NO content burn in PvP. UAX for a BRAND NEW PvP GAME would be good.
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Old Sep 02, 2006, 12:36 AM // 00:36   #451
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This thread is getting worn out. This not about Unlocks making things better for everyone in the enviornment. This is about ANET selling the game in the Online store. If they wanted to make everything better for PVP players. Why not just do a way with Unlocking all together and unlock the skills on every account? Because this is about making money. And you sit back and say "okay okay we are okay with this." Someone in the company is thinking of another way to generate revenue from the Online store. Its there right to do so. Im sure if I was in charge of "Sales" there, I would be thinking of what we can do next. The only way to stop this current sale of Unlocking Skills is for all the "Old Guard" to boycott the purchasing of Nightfall and I just dont see this happening. What I d would ask of ANET reps where does the line get drawn? I dont think we would get an answer....
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Old Sep 02, 2006, 12:36 AM // 00:36   #452
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I completely agree with manaleak34

After reading the entire thread. I think the complants boil down to only a few things.

1. Soon they are gonna be selling FoW armor in the store!!

Graile has already said that PVE items will NOT be available in the online store. Also heres the thing, when you make a PvP charcter you automaticly get Max armor and weapons! So theres really no point! The only thing you would be buying would be a more 'better-looking' armor. And seriously I don't think many hard-core PvPers care too much about cosmetic apperances.

FOW Armor is never NESSASARY. You can play the game just fine without it. But playing without good skills can be quite a problem.

2. I've worked hard for these skills! Now any old somebody can buy them!

Please, you haven't "worked' you've played a VIDEO GAME. Your acting like it's some sort of job to unlock skills. It's not, your supposed to be having fun.

3. This is gonna unbalance things!!!

Funny thing is, plenty of people currently have UAX, but there has never been any unbalance due to people having more skills than another. Once again just because you have the tools, it doesn't mean you can play the game right. I mean do you honestly believe that a Guild of people that have paid for all their skills are gonna jump in and take over PVP?

4. It's way too expensive!!!

A person on current US MINIMUM wage($5.15/hour) can make enough to pay for it in about 8 hours. Also for $40 you get 450 skills.

Thats about 9 cents per skill.

Also remeber people that this is not manditory, so if you don't feel like buying it. Then don't, no one is gonna force you.

I really cant see y ppl are geting upset and saying this spoiles the game i mean if u think it is so much hard work geting your skills maybe u should just stop playing this is a game not a job you should enjoy it and so what if other ppl get it easy should only make it more intresting for u to go up against a more chalanging opponent and in the long run make u a better player

one thing some ppl need to remember its a game ppl a game !!!!!!!
and also a fair price if u ask me, id rather they made some money on the side like this than introduce monthly fees

thank u and good night (sorry about bad spelling and gramma its late lol)
xxx
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Old Sep 02, 2006, 12:38 AM // 00:38   #453
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Good job Anet!(Fearing to repeat all those messages above...)
I find this a great idea to make some money and improve the game, get more cash and help out some lazy players or persons who do not want to unlock this monstruous amount of skills by the "hard way" like *JR -* said. Well, I hope that leads to more improvements, a better gameplay and maybe *Off-topic* a little boost in a class i won't name.

As always, Go ANet! Go ANet-way! Go for mostly unbuggy patches and almost instantaneous corrections! Go for dial-up support!!!(I think i drunk too much coconut juice...)

~Maedhros
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Old Sep 02, 2006, 12:39 AM // 00:39   #454
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Also no1 is forcing you to spend your dam money so just sort your selfs out if u dont want it dont buy it so what if they want to make a little extra money will only benefit us in the long run
thank you for your time xxx
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Old Sep 02, 2006, 12:54 AM // 00:54   #455
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Just wanna make a quick thanks for all my supporters.

Also, funny thing. I have heard only ONE PERSON said that they would/have buy the skills.

Honestly I think we're not seeing a certain group's viewpoint here and trying to decide whats best for other people.

Also I did a quick search On Ebay and the adverage price of a GW's account which may or may not be UAX costs about $129.

So not only are you saving money, your not breaking the EULA, and you won't get scammed.

I agree, close this thread. I've had enough of this. I just want to play the stupid game.
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Old Sep 02, 2006, 12:55 AM // 00:55   #456
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Quote:
Originally Posted by Murchad
Do you not understand the concept of "PvP players want competition, not unlocks"? I don't play the game because I enjoy unlocking skills/items/runes. I enjoy playing it for the sake of playing it. There is NO content burn in PvP. UAX for a BRAND NEW PvP GAME would be good.
UAX for PVP would be uneven for PVE characters who have to buy skills and capture new elites when the game is brand new just to compete with a PVP-only char's bigger cache of skills (which is the only advantage of making a PvP only character).

Get it?

The PvP char and the PvE char should be equal in competition. Even though they arent, I hope Anet continues striving to even it out.
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Old Sep 02, 2006, 01:39 AM // 01:39   #457
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So they're doing it for the new players? Uhuh, I'm sure new players are scrabbling at the gates to pay 80 bucks per chapter to get into PvPing.

No, I'm really pretty sure that most new players will be rather miffed to learn they need to shell out another $40 to be able to play competitively. From day one, this game, by it's very design, has suffered from a serious flaw when it comes to serving PvP-only enthousiast. Why not fix this flaw by reinventing the game? They still haven't fixed it, don't let this development fool you. We're still playing the same flawed game, except we can now throw money at the problem and pretend it doesn't exist.

Last edited by Gli; Sep 02, 2006 at 01:49 AM // 01:49..
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Old Sep 02, 2006, 02:14 AM // 02:14   #458
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Quote:
Quote:
Originally Posted by Gli
. From day one, this game, by it's very design, has suffered from a serious flaw when it comes to serving PvP-only enthousiast. Why not fix this flaw by reinventing the game? .
it is not a flaw as it has been stated in interviews that this is not and never was planned or intended as a game for the *pvp only enthusiast*

they wont reinvent a game that is doing fine the way it is.

look for a PVE lean in future chapters as there seem to be more of them than Anet expected and you can bet they will go for the bigger player base of casual PVE/PVE/pvp than hardcore pvp
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Old Sep 02, 2006, 02:25 AM // 02:25   #459
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Heh I'd quit playing if the game took a turn for PvP only.....

I've thought about it more and read some more, good points are being brought up. The choice of buying or not buying is your own and really affects no one else either way you go. I personally won't because I like to unlock and just feel its a waste of my money :S But then I have 60k in storage (not to mention nearly 2000 hours into the game) that I can always go unlock the skill I need.

I mean if I'm pve'ing I'd prefer it if they guys in my party actually had the skills that make the mission go smoother. Instead of "what do you have?" and getting the "not much" reply. Also if more people have more skills it might lead to other builds than whats become standard in pvp. Haven't we played some of these builds to death by now?
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Old Sep 02, 2006, 02:28 AM // 02:28   #460
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Quote:
Originally Posted by Loviatar
it is not a flaw as it has been stated in interviews that this is not and never was planned or intended as a game for the *pvp only enthusiast*

they wont reinvent a game that is doing fine the way it is.
But they did reinvent it. They completely overturned the 'play to unlock your skills' premise.

If everything is so fine and dandy, why would they be selling unlock packs?

If everything is so fine and dandy, why would there be the issue you yourself posted about in this very thread. The issue of there being thousands of skills by chapter x, and players just getting into the game not being able to play competitively because they're all locked?

If everything is so fine and dandy, why would they have to renege on their earlier statements about never offering UAS?

If everything is so fine and dandy, why would anyone at all see the need to completely disregard the earlier game design that had us unlocking by playing, by throwing money at it instead?

If everything is so fine and dandy, why have there been many thousands of posts all over every fan-forum for the last year and a half, challenging the state of the game ever since the UAS button was removed, culminating in this discussion we're having now?

Get a clue. Everything's not fine and dandy.

Last edited by Gli; Sep 02, 2006 at 02:32 AM // 02:32..
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